Tagged: mobile

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Baby Monkey Update: 1.2.1

November 17, 2011 by

Thanks to everyone for all of the feedback on our Halloween release.  We have listened and made the proper improvements in our latest update which was released earlier this evening.

Please keep the feedback coming by commenting on our Facebook wall and interacting with us on twitter.

 

1.2.1 Release Notes:
- Critical bug fixes for crashes reported in 1.2.
- Super Monkey costume! (Grants 50% more banana points AND allows you to control the monkey and pig independently.)

Super Monkey

- UI Improvements. We heard your feedback and cut down on the popups.
- The original background has been restored. If you want to continue enjoying the spooky scenery you will need to equip the Halloween costume.
- Invite 5 friends to Baby Monkey and connect with them in Game Center to earn free Monkey Bucks!
- ‘Offerwall’ support to earn free Monkey Bucks.
- 2 new Game Center Achievements.

Remaining Issues:
- We apologize for the disappearance of the iCade support. We have fixed the problem but it did not make this build.  It will be in our December update.
- If you know of any other issues, please let us know!

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

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