Tagged: games

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Attack of the Baby Monkey!

August 11, 2011 by

We’ve been told that Baby Monkey (Going Backwards on a Pig) will be making an appearance on Attack of the Show for G4TV!  The show will be on this Monday the 15th at 7pm ET/PT so please set your TiVo/DVRs. Please note, there may be a chance we get bumped.

Thanks to everyone who has been supporting Baby Monkey (Going Backwards on a Pig).  We are humbled by the overwhelmingly positive responses we have been receiving in the past week.

With your support we’ve been able to steadily climb up the charts.  On launch day, exactly a week ago, we broke the top 200 paid games.  Today, with the vast number of tweets and reviews, we broke the top 50 paid games and are currently listed as the #1 Paid Kids game!  Needless to say we are very excited and extremely grateful to the community.

For those of you who want to become a part of our community, please like us on Facebook and follow us on twitter.

Below are a few quotes and comments that have caught my attention, but really its a drop in the bucket.  To get the full effect you need to check out the customer reviews and youtube comments, as many of them are truly hilarious.  I guess I should expect nothing less from Parry Gripp‘s community as that guy is surrounded by comedy.

 

From the Press:

“A pretty reasonable price to pay for pure happiness.” - Joystiq Review

“It’s a must-buy title with lots of fun and replay value.” - TUAW

“Baby Monkey (going backwards on a pig) is a great time-waster that can be enjoyed by the whole family.” - ‘CNET Review’

“Endearing entertainment for a dollar — well worth it.” - AppAdvice 

“A ridiculously cute time waster with a stupidly catchy soundtrack, Baby Monkey knows what it’s doing.” - Touch Arcade Review 

“The more I played this app, the more fun I had” - Family Friendly Gaming 

“You have yourself one delightfully kooky video game.” - GamePro Review

 

From Customers:

My current favorite iTunes Review:

“Before Baby Monkey, I was depressed, jobless and alone. Ever since I started playing, my confidence has soared. I have a smoking hot fiance, a job and I’ve never been happier! Thank you Baby Monkey for saving my life!  - Manatee Panic

My current favorite YouTube Review:

“This makes me wonder why there still is war in this world.”

 

Launched! Baby Monkey (Going Backwards on a Pig)

August 4, 2011 by

Check out our first game in the app store: Baby Monkey (Going Backwards on a Pig)

More details coming soon… in the meantime, enjoy the game!

 

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by


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