Tagged: marketing

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Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post.

Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

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Labs: Mobile Games Marketing via ChartBoost

April 14, 2011 by

ChartBoost announced last week that they “are launching [their] first tool: cross promotion through customized boot up interstitials.

Who is ChartBoost?  And what are boot up interstitials???

ChartBoost may be new on the mobile scene, but their team is not.  The founders have past experience at Tapulous and according to their recent blog post:

We have been working on the App Store since before it was even born

That should cover the who, but what about cross promotion boot up interstitials? Luckily, I had the pleasure of chatting with Maria Alegre, co-founder of ChartBoost, a few weeks ago and she was able to explain this in further detail.

Lets start with the cross promotion bit.  When I hear cross promotion I think of banners above web games that display callouts to go try some other game.  Typically, publishers either have to pay for these ads or they can trade… ex: give 100 clicks away for your game in exchange for 80 back.  The assumption here is that even though your players are leaving your game, they will still come back PLUS you will have 80 new users on top of the returning players.  Also, there is some ‘strategery’ in who to display the banners to as some publishers only display the ads to players who are not buying in-game purchases.

In ChartBoost’s case, cross promotion is not a typical banner above the app, instead it is through ‘customized boot up interstitials’.  ChartBoost’s interstitials are full screen advertisements.  They are called ‘boot up’ since they get the most bang for their buck if they are shown when the apps starts; however, I am under the impression that you could display them at any time. The word ‘customized’ is key, because you can format the advertisement to mimic your game’s art style and thus make it appear more like news instead of an annoying ad.

Although I do not believe they are using ChartBoost, Maria told me to check out Miniclip.  Miniclip has an example of a full screen ad (or interstitial) in their game Fragger.  After a few levels you may see an ad similar to the following:

They had recently released iStunt2 and were using these full page ads in their existing titles to encourage their user base to try their latest and greatest.  Click ‘Get It Now!!!’ (and yes, they did just put 3 exclamations on that button) and you will be taken to iStunt2′s app store page.

Ok, so if MiniClip did that without ChartBoost, why do we need ChartBoost?

Well, for one, you can use the cross promotion aspect and buy/sell/trade installs with other games.  But secondly, and what I am most interested in, is the analytics and fine tuning that ChartBoost provides. They will handle tracking impressions, clicks, and installs.  Plus, they have tools to let you tweak who sees the ads and how frequently they are shown.

Lets say our studio releases a new game: “Avian Exasperation!”.

If we have ChartBoost already installed in our previous titles we can start a campaign across those titles.  We can set parameters to ensure those who are already enjoying our latest irked birds game will not see the ad at all.  For everyone else, we can set how many times and how often the ad will be shown.  ChartBoost will keep track of all of the impressions/clicks/installs and report back to via their web app.

And there you have it. ‘Customized boot up interstitials’ in a nutshell.

Not Found

Apologies, but no results were found for the requested a